GDevelop Life Refill APK and browser example
This is an example of using a save system and time in GDevelop, to illustrate how to keep track of time even when the game has been closed.
04/22/25 UPDATE:
Updated this example project to remove events that have been deprecated by GDevelop and to change variable format and syntax to maintain consistency with the current GDevelop app, which is 5.5.228 at the time of this update.
UPDATED playable browser version to 2.0.0 and sample debug APK version 2.0.0.
NEW Added a downloadable GDevelop project file with event sheet of version 2.0.0 and assets. Project still runs the same but the project file to be opened within GDevelop is not backwards compatible with older versions of GDevelop. Project and images are for personal educational use or for use in your finished works only, they are not intended for you to redistribute as learning material for others.
You can try this example in the browser, or download the APK below and try it on your Android device, or download the project file to open in GDevelop. The video linked below is for version 1.0.0. I have added verbose comments in the version 2.0.0 event sheet since this video will not be accurate for that version.
ORIGINAL POST
This page is in response to a question left on my tutorial:
The question wondered if the timer logic still worked when exiting out of the game completely in Android - on reopening the game would the logic still be working and keeping the correct time?
The answer is yes, it does, and in part 2 of the tutorial I show the events that create a save system for our timer logic.
And here I load a browser version and an APK version to give viewers a better idea of how the system works.
Comments
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You are doing great job keep it up.
Thanks buddy, I'm hoping to find some more time for it this coming week.